Downloadable content in video games: the good, the bad, and the ugly

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Photo credit: Marco Verch via Flickr

Photo credit: Marco Verch via Flickr

Jon has a bone to pick with the upcoming downloadable content release schedule for Star Wars Battlefront, and Cody debates with him whether Metal Gear Solid V: The Phantom Pain is guilty of DLC misdeeds. 

Photo credit: Marco Verch via Flickr

Show Notes:

  • Jon recounts the tale of one man’s ridiculous customer service experience with Sony
    • Cody counter-points with some good customer service experiences he’s had with Sony, which somehow leads to Jon talking about a subscription he has that allows him to listen to old baseball games… which is completely pointless
    • Jon is not a fan of how difficult it is to unsubscribe from basically anything on the iTunes Store
    • Jon claims that if you get a “dumb” customer service representative, sometimes you can get totally screwed
    • Cody posits that stupidity isn’t the only thing that can affect your customer service experience, as many people are great and many people are just kind of terrible people
    • Jon and Cody argue about whether they’re even arguing at this point in the customer service conversation
  • They transition into downloadable content (DLC) discussion mode, starting with a reference to the atrocious DLC in Plants vs. Zombies 2: Garden Warfare
  • Jon gives a primer on the Battlefield video game series, since Star Wars Battlefront is essentially a Battlefield game and the third game in the Star Wars: Battlefront series
  • Jon explains the $50 Season Pass available to order pre-release, and why he thinks that’s too expensive and splits the player base too dramatically
    • Is the initial offering for the game too thin at $60 for a game that’s been in development for a very long time? Cody doesn’t think it is, and discusses with Jon
  • Cody discusses his history with the Call of Duty DLC map packs and how dissatisfied he was with the maps
  • Jon compares Destiny’s latest expansions to the price of the season pass to highlight its absurdity to him, and Cody argues why the content is “worth it” to some
  • In Cody’s world, it’s just as offensive to have spent $20 on a game like Gone Home as it is to spend fifty bucks on some DLC, then reminisces on his multiplayer days playing Call of Duty: Modern Warfare 2 and 3 with his friends
  • Jon concedes that he is probably “just old” and seamlessly transitions into a discussion on in-app / in-game purchases, which seem a little more frightening
    • Cody helps enable the most seamless transition basically ever
  • Cody explains the online multiplayer in Metal Gear Solid V: The Phantom Pain, including Forward Operating Bases (FOBs), your staff, R&D, and offense/defense when infiltrating bases in multiplayer mode
    • Jon is a fan… up until Cody starts talking about how you can buy insurance, using real-world money, to “insure” your virtual characters from being captured by online adversaries
  • The verdict is out regarding exactly whom is the target of the game’s DLC offerings, as Cody hasn’t seen a clear need for some aspects yet (about 100 hours into the game, on Chapter 30)
  • Cody also talks integration between single-player and multi-player modes; then, in a move that surprises exactly nobody, Jon lauds the interaction between single-player and multi-player modes in Mass Effect 3
  • Jon claims that Konami is a “gross, gross company” and Hideo Kojima probably had nothing to do with the DLC pricing structure; Cody diverts the conversation to pachinko machines
  • As Cody turns the conversation towards the Renaissance, his only question is: French or Italian?
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